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Bob Bolerjack,
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Carol MacPherson,
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heraldnet.com


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Send letters to the editor by e-mail to letters@heraldnet.com, by fax to 425-339-3458 or mail to The Herald - Letters, P.O. Box 930, Everett, WA 98206.

 
WEEK IN REVIEW
Friday
Armed man shot by deputies in Arlington
Police ID make of vehicle in fatal hit-and-run
Boeing's 6-month tally: 1 net order
Thursday


One fire rips through $2 million home, another ...
Swine flu claims 2nd victim in Snohomish County
Jetty Island firefight continues; hot weather ...
Wednesday


Fire District 1 negotiates to take over service...
Snohomish County population rising fast since 2...
Honey's owners indicted by feds
Tuesday


Mobile home tenants along Snohomish River told ...
Lincoln to leave Everett in 2013
Put on your sailor's cap and explore Naval Stat...
Monday


Disabled people will be left without a ride
You'll soon have 4,500 reasons to trade in that...
Pay hike deserved, Monroe chief says
Sunday


1,670 local students in county are without homes
Monroe's business gets done in secret
$9 million to be sought for U.S. 2 in federal t...
Saturday


Use of local parks spikes
Gay-friendly shift at 2 churches
Racist graffiti scrawled on cars in Everett nei...
 

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Published: Wednesday, April 30, 2008

'WORLD OF WARCRAFT'

Can't ignore game's societal impacts

Regarding the Monday article, "Lynnwood man makes a living selling 'World of Warcraft' characters":

Being a player of this and other interactive role-playing video games over the past 10 years, I am very interested in the societal impacts of such games.

In response to the idea of any sort of business developing and selling WOW characters, at Mr. Knight's "professional" pace, it would take 14 full days of work to be a saleable character for $200-$700. Assuming all other circumstances are perfect, that's $4 per hour average wage. Lucrative?

Rather than this unrealistic bent on the phenomenon of "World of Warcraft," we would be better served to focus on the more prevalent societal impacts of the game. People around the world are logging 40-plus hours per week on this addictive game. In the process they are losing their friends, family, health, careers, grades, motivation and outside interests.

The most appealing thing about "World of Warcraft" is that it allows you to completely escape reality. You can completely recreate yourself with a perfect body, no-risk social interactions, and a certain destiny... if you work hard, you will succeed. No guesswork, no landslides (unless someone hacks your account). If you run into a pitfall you can look up the absolute correct answer on the Net!

Wouldn't we all like that in life?

The problem is, as you play more, you develop obligations within the game just like the ones you were trying to escape by playing it. An addicted gamer may feel like they actually have two lives. What ends up happening is they give up more and more of the "real" one in lieu of the one with the more certain rewards -- the online life.

There are many Web sites available to research the impact of addiction to this game.

Claire Peterson
Marysville

1. Snohomish County man dies of swine flu
2. Lynnwood bank reprimanded by government
3. Police ID make of vehicle in fatal hit-and-run
4. Armed man shot by deputies in Arlington
5. IRS joins puppy mill investigation
6. Jetty Island ready for sand castles
7. Boeing's 6-month tally: 1 net order
8. Warriors & Patriots: Many American Indians served before getting full citizenship rights
9. Movin' out
10. Marshals seize swindler's home
Enterprise Newspaper Snohomish County Business Journal
Warriors looking for balance
Three Scots vying for QB slot
Jackson looks for another title
Decorated veteran continues to serve as active volunteer
City Council reviewing sign regulations
Wildcats get a peek at newcomers
Lynnwood still in rebuilding mode
Shoreline feels a kindergarten growth spurt
Leave the patriotic pyrotechnics to professionals, cities urge
The Enterprise Online Newspaper

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