After years of hype and speculation, the latest round of video game console wars is finally about to begin.
Unlike past battles waged since the 1970s, consumers this time around will have some truly distinct options among three contenders, as each device is tuned to different tastes and budgets.
The sleek PlayStation 3 by Sony Corp. is the priciest system, crammed with the very latest in technology. The Xbox 360 from Microsoft Corp., meanwhile, has had a yearlong head start to build a fan base.
By touting intuitive controls over fancy graphics, Nintendo Co. has billed its Wii as a simpler, cheaper alternative to Microsoft’s and Sony’s offerings.
If you compare the trio with automobiles, said Bruno Bonnell, chairman and chief creative officer at publishing giant Atari Inc., the PS3 “is a kind of prototype Formula 1. The Wii is definitely a fun car, a Mini Cooper or a Beetle, something that everybody can enjoy riding. The 360 fulfills so much of the demand of the standard player, it’s one of the Toyotas or standard GM cars.”
The Wii and the PS3 go on sale in the United States within two days of each other this month, but getting one in time for Christmas could be a daunting task.
“November is going to be the most exciting month for video games for probably the next five or six years,” said Tom Russo, editorial director at the G4 Games cable television network. “But everyone’s going to sell out this season.”
Sony, which has already delayed the PS3 launch twice, expects to have only 400,000 PS3s available for its Nov. 17 U.S. launch. Already, bidders on eBay have staked their claim on pre-ordered systems for more than $2,300 – almost four times higher than the system’s top retail price.
Nintendo expects to have 4 million Wiis ready worldwide when the console hits store shelves Nov. 19, with the bulk of those going to North America.
Microsoft, burned by supply shortfalls during the Xbox 360’s launch last Christmas, expects to sell more than 10 million systems by the end of 2006.
Worldwide, Sony expects to ship only 2 million units by year’s end instead of an original projection of 4 million, but a company executive shrugged off long-term supply concerns and expressed confidence that manufacturing problems will soon be fixed.
“Regardless of what the number is, we’re going to take knocks,” said Jack Tretton, executive vice president of Sony Computer Entertainment America. “It really has no bearing on what we’re ultimately going to sell.”
All three devices are taking the video game industry in new directions and promise to serve as centerpieces for an era of digital entertainment where games, movies and music coexist in a single, Internet-enabled box. But games will continue to be the main draw.
The Wii, pronounced “we,” will be available for $250. Instead of sheer computing power, the Wii’s primary attraction is a wireless controller that tracks movements to mimic a football pass or the swing of a golf club.
The Wii can’t display high-definition video, and the system’s storage and processing power are limited compared with the Xbox 360 and the PS3.
Perrin Kaplan, vice president for marketing at Nintendo’s U.S. headquarters in Redmond, said the Wii is about attracting newcomers to video games, so cutting-edge technology isn’t needed.
“We’re not launching rocket ships,” she said. “Everyone is going to bigger, badder machines. We have taken a complete right turn. It either fails or succeeds, and we’re not afraid of that.”
Two flavors of Sony’s sleek black or silver PS3 will debut: a $600 version with a 60-gigabyte hard drive, built-in wireless and a Blu-ray player for high-def video. A version costing $100 less has a 20-gigabyte drive and fewer features.
Returning with a few tweaks from last year, the Xbox 360 comes in two models costing $300 and $400, depending on options. An attachment to play high-def movies in the HD DVD format, chief rival to the PS3’s Blu-ray standard, is expected this month for an additional $200.
Talk to us
> Give us your news tips.
> Send us a letter to the editor.
> More Herald contact information.