“Call of Duty: World at War”: This game has something to prove.
After “Call of Duty 4: Modern Warfare,” the bar for realistic FPS combat shooters was raised to an almost unbelievable height. So imagine the developers at Treyarch scratching their heads and grumbling, “Great … what do we do now?”
For starters you hire the acting talent of Gary Oldman and Kiefer Sutherland to voice your game. Then you re-create brutal scenarios of World War II.
Then add a secret zombie level.
Does “COD: World at War” clear the bar? Yes, but just barely. It’s a mix of storytelling and adventurous, frenetic game play, but the jumpy story arch snatches away any feeling of immersion.
But that’s not why people play COD. Multiplayer is where this game shines. The ability to call in ship-to-shore bombardment on your opponent is a lot like playing rock-paper-scissors with a 16-inch high-explosive shell.
Is it enough to pull me away from the continuing joy that is “Team Fortress 2”? Maybe not. Yet despite the quickly shifting fortunes found in online play, this game is a gem for any FPS enthusiast and a must for all who take to the interwebz as their frag-fest de jour.
Rated: “M” for Mature
For: the PS3, Wii, Xbox 360 and PC.
Price: $59.99
Justin Arnold
jarnold@heraldnet.com
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